Polygons & Stars

Create regular polygons (triangles, hexagons, octagons) and stars with customizable points. Edit individual vertices to create unique custom shapes.

Creating Polygons

1

Activate the Polygon tool

Press N or select the polygon icon from the shape tools.

2

Click and drag

Click on the canvas and drag to create a polygon. By default, it creates a hexagon (6 sides).

3

Release to finish

Release the mouse button to complete the shape.

Drawing Modifiers

Modifier Effect
Shift Constrain to perfect polygon (equal width/height)
Alt/Option Draw from center instead of corner
Shift + Alt Draw perfect polygon from center
Tip

Change the number of sides in the Properties Panel after creation. Polygons support 3 to 60 sides.

Creating Stars

1

Activate the Star tool

Press S or select the star icon from the shape tools.

2

Click and drag

Click on the canvas and drag to create a star. By default, it creates a 5-point star.

3

Release to finish

Release the mouse button to complete the shape.

Tip

Adjust the star's inner radius (0.0 to 1.0) in the Properties Panel to create different star styles, from sharp points to rounded shapes.

Vertex Edit Mode (v1.3.0)

Edit individual vertices to create custom polygon shapes beyond regular polygons. This powerful feature lets you reshape any polygon, star, or rectangle by moving, adding, or deleting vertices.

1

Enter Edit Mode

Double-click on any polygon, star, or rectangle to enter vertex edit mode. Blue circles appear on each vertex.

2

Select Vertices

Single-click on a vertex to select it (turns orange). Hold Shift and click to multi-select vertices.

3

Move Vertices

Drag selected vertices to reshape the polygon in real-time. The shape morphs as you drag.

4

Exit Edit Mode

Press Escape or click empty space to exit edit mode and save your changes.

Vertex Edit Operations

Action How To
Select vertex Single-click on vertex (turns orange)
Multi-select Shift + click on additional vertices
Lasso select Click and drag to draw selection area
Move vertex Drag selected vertex
Add vertex Click on edge (blue line between vertices)
Delete vertex Select vertex, press Delete or Backspace
Deselect all Click on empty canvas
Exit edit mode Press Escape
Tip

Custom vertex positions are saved with the file and persist when you move or resize the shape. Changes can be undone with Cmd+Z.

Real-Time Reshaping

When dragging vertices in edit mode, the polygon shape updates immediately:

Vertex Constraints

Some limits ensure valid polygon shapes:

Note

Deleting vertices below 3 is prevented automatically. You'll need at least a triangle for a valid polygon.

Common Use Cases

Triangles & Arrows

Set sides to 3 for triangles. Edit vertices to create arrow shapes, pointing indicators, or directional markers.

Hexagons for UI

6-sided polygons work well for tiles, badges, profile frames, and geometric patterns.

Custom Badges

Create stars with 8-12 points, then adjust inner radius for badge-style shapes perfect for awards and achievements.

Organic Shapes

Start with a polygon, enter edit mode, and move vertices to create custom organic shapes, blobs, or decorative elements.

Properties Panel

When a polygon or star is selected, the Properties Panel shows:

Point Count Handle

Polygons and stars feature an interactive handle for quick point count adjustment:

Using the Point Count Handle

Tip

Changing the point count via the handle automatically clears any custom vertices and regenerates a perfect parametric shape. This is undoable with Cmd+Z.

Star Inner Radius Handle

Stars feature an interactive handle at the center for adjusting the inner radius:

Using the Star Inner Radius Handle

Tip

Lower inner radius values (0-30%) create sharp, dramatic stars perfect for badges and awards. Higher values (60-90%) create softer, gear-like shapes. The handle provides instant visual feedback for finding the perfect ratio.

Keyboard Shortcuts

Action Shortcut
Polygon tool N
Star tool S
Enter edit mode Double-click on shape
Exit edit mode Escape
Delete vertex Delete or Backspace
Multi-select vertices Shift + click
Perfect shape (creation) Shift + drag
Draw from center Alt + drag

Tips & Best Practices

Performance

For best performance, keep polygon vertex counts reasonable (under 30 vertices). The app is optimized for typical use cases.

Precision

Use the grid and snap features when editing vertices for precise alignment. Hold Shift to constrain movement.

Combining Shapes

Use boolean operations to combine multiple polygons into complex shapes. This is more efficient than creating very high vertex counts.

File Size

Custom vertex positions are stored efficiently. Edited polygons add minimal file size overhead.

Troubleshooting

Can't select vertices

Make sure you've entered edit mode by double-clicking the polygon. Single-click outside edit mode selects the entire shape.

Vertices jump when dragging

Grid snap may be enabled. Toggle grid snap in the menu or use Cmd+Shift+G.

Can't delete vertex

Polygons need at least 3 vertices. If you have exactly 3 vertices (triangle), deletion is prevented.

Shape disappears after editing

Check that vertices haven't been moved to create a zero-area polygon. Use Cmd+Z to undo.