Vector Networks

Vector Networks extend traditional path editing by allowing points to connect to more than two segments. Unlike standard paths that form a single continuous line, vector networks can branch, creating complex interconnected shapes in a single object.

Traditional Paths vs Vector Networks

Traditional Paths Vector Networks
Points connect to max 2 segments Points can connect to any number of segments
Linear path order Branching allowed
Must use multiple paths for complex shapes Single object with branches
Easier to understand More flexible but complex

When to Use Vector Networks

Creating Branching Paths

  1. Enter path edit mode (double-click a path)
  2. With the Pen Tool, click on an existing segment
  3. A new point is added on that segment
  4. Continue drawing from that point to create a branch
  5. The branch connects to the existing path

Connecting Paths

Connecting separate paths into vector networks is a planned feature.

Current workflow:

  1. Select two separate paths
  2. Enter edit mode
  3. Select an endpoint from each path
  4. Use the path editing tools to manually merge endpoints

Editing Vector Networks

Selecting

Moving Points

Deleting

Fill Rules

How fills work with intersecting paths:

Access fill rule in the Properties panel when path is selected.

Converting to Standard Paths

To convert a vector network to regular paths:

  1. Select the vector network
  2. Right-click and choose "Outline Stroke" or "Flatten"
  3. Branches become separate closed paths

Tips

Common Issues